{"id":736,"date":"2016-04-25T10:33:45","date_gmt":"2016-04-25T17:33:45","guid":{"rendered":"http:\/\/kagan.mactane.org\/blog\/?p=736"},"modified":"2016-07-01T13:55:32","modified_gmt":"2016-07-01T20:55:32","slug":"paying-a-fair-wage-is-the-opposite-of-slavery","status":"publish","type":"post","link":"https:\/\/kagan.mactane.org\/blog\/2016\/04\/25\/paying-a-fair-wage-is-the-opposite-of-slavery\/","title":{"rendered":"Paying a Fair Wage Is the Opposite of Slavery"},"content":{"rendered":"<p>I just found out about <a href=\"http:\/\/venturebeat.com\/2016\/04\/16\/game-developers-must-avoid-the-wage-slave-attitude\/\">Alex St. John&#8217;s ridiculous article on VentureBeat<\/a> claiming that developers who object to working uncompensated overtime have &#8220;a wage-slave attitude&#8221;. Ummm,&nbsp;what?<\/p>\n<p>It sounds like he&#8217;s trying to use emotional terms and &#8220;<a href=\"http:\/\/www.urbandictionary.com\/define.php?term=snarl%20word\">snarl words<\/a>&#8221; to make people think that &#8220;whatever a &#8216;wage slave attitude&#8217; is, it must be bad!&#8221; But look at what he associates with &#8220;a wage-slave attitude&#8221;: people asking for fair pay and decent working conditions. A 40-hour work-week with real work-life balance, instead of ongoing, uncompensated &#8220;crunch&nbsp;mode&#8221;.<\/p>\n<p>Asking for fair pay and decent working conditions is not &#8220;slavery&#8221;. In fact, it&#8217;s about as far from slavery as you can get. It&#8217;s the <em>exact opposite<\/em> of slavery: being able to leave the workplace and go home <em><strong>is freedom.<\/strong><\/em><\/p>\n<p>Someone who tries to convince you that wanting a 40-hour work-week and proper vacation time is &#8220;a wage-slave attitude&#8221;&nbsp;&mdash; or is <em>any<\/em> other undesirable thing, like &#8220;socialist&#8221; or &#8220;un-American&#8221; or &#8220;a poor work ethic&#8221;&nbsp;&mdash; is <em>not<\/em> someone who has your best interests at heart. It&#8217;s someone who&#8217;s <strong>trying to confuse you,<\/strong> so that <strong>they can take advantage of&nbsp;you.<\/strong><!--more--><\/p>\n<p>So, just to dispel any confusion:<\/p>\n<ul>\n<li>Who&#8217;s the slave: the person who can get up and leave the office at 5:00&nbsp;pm, or the one who has to stay late and work&nbsp;overtime?<\/li>\n<li>Who&#8217;s the slave: the person who gets paid a <em>fair wage for every hour they work,<\/em> or the one who&#8217;s putting in 20, 40, or even 60 hours of uncompensated overtime every week, over and above their regular&nbsp;hours?<\/li>\n<li>Who&#8217;s the slave: the person who can take a vacation&nbsp;&mdash; who can take the vacation time <em>that was negotiated as part of their compensation package<\/em>&nbsp;&mdash; or the one whose vacation requests are always denied due to &#8220;crunch&nbsp;time&#8221;?<\/li>\n<\/ul>\n<p>St. John says that when he hears game developers talking about <q>the value of <q>work-life-balance<\/q>, how hit games can be delivered on a schedule with <q>proper management<\/q> and how they can&#8217;t produce their best work when their creative energies are tapped after a long forty-hour work week<\/q>, he tells them they should just quit and go into business for themselves. He writes, &#8220;To my great shock and disappointment, they never respond to this feedback with any sort of enlightenment or gratitude for my generous attempt at setting them free \u2014 usually, I just get&nbsp;<em>rage<\/em>. [emphasis in original]&#8221;<\/p>\n<p>No kidding, he gets rage! He dismisses their very valid concerns about work-life balance and proper management with scare quotes, implying that such things <em>don&#8217;t or shouldn&#8217;t even exist,<\/em> he tells them the only recourse is to become their own bosses (implying that there are no sane, humane workplaces to be found&nbsp;&mdash; yet another lie), and he tries to claim they&#8217;re some kind of slackers because they&#8217;re not propping up <em>his<\/em> bottom&nbsp;line.<\/p>\n<p>And he has the Orwellian chutzpah to claim that he&#8217;s trying to set them free! I&#8217;m surprised they don&#8217;t actually punch him in the&nbsp;face.<\/p>\n<p>And one of his constant refrains is that this overwork can&#8217;t possibly cause burn-out, because the people are working on <em>games.<\/em> So it must be <em>fun!<\/em> This is yet another fundamental confusion of one thing with another, of one thing with nearly its complete opposite: there&#8217;s a huge difference between <em>playing a game<\/em> and <em>writing code<\/em> (that just happens to make a game). Dismissing complaints about overwork because the product is a game, rather than say, accounting software, is like telling an overworked seamstress in a sweatshop that she can&#8217;t possibly be worked to the bone, because the garments she&#8217;s stitching are <em>party dresses!<\/em> They&#8217;re for&nbsp;fun!<\/p>\n<p><span id=\"back1\">I doubt<\/span> that St. John can really be that stupid.<a href=\"#note1\">[1]<\/a> I think he&#8217;s actually being quite strategic about this: he wants to convince people to work for entrepreneurs like himself, as cheaply as possible and without complaint. His business model prospers if developers buy the myth that they&#8217;re lucky to have a job, any job. His business will not <em>actually<\/em> prosper if he gets his workers to ignore the <a href=\"http:\/\/ericdodds.com\/research-and-the-realities-of-time-worked\/\">copious research<\/a> <a href=\"https:\/\/medium.com\/building-asana\/work-hard-live-well-ead679cb506d\">showing that<\/a> <a href=\"http:\/\/boingboing.net\/2015\/08\/21\/productivity-slumps-after-40-5.html\">productivity drops<\/a> <a href=\"http:\/\/web.archive.org\/web\/20090302202706\/http:\/\/www.igda.org\/articles\/erobinson_crunch.php\">after 40 hours<\/a> <a href=\"http:\/\/www.alternet.org\/story\/154518\/why_we_have_to_go_back_to_a_40-hour_work_week_to_keep_our_sanity\">of work per week<\/a>, but he obviously <em>thinks it will<\/em> (because he himself is ignoring that same&nbsp;research).<\/p>\n<p>St. John ends his gaslighting rant with: <q>Don&#8217;t be in the game industry if you can&#8217;t love all 80 hours\/week of it \u2014 you&#8217;re taking a job from somebody who would really value it.<\/q> But what he really means is: if you&#8217;re going to advocate for sane, humane working practices in game development, I wish you&#8217;d go away&nbsp;&mdash; and leave the industry staffed with <em>cowed, compliant, uncomplaining slaves that I can take advantage&nbsp;of.<\/em><\/p>\n<div class=\"separator\"><\/div>\n<p><span id=\"note1\">[1]<\/span> Okay, I am aware of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Hanlon's_razor\">Hanlon&#8217;s Razor<\/a>. Maybe St. John really <em>is<\/em> that stupid. But a straw-manning, emotionally-manipulative screed like this sure <em>feels<\/em> like malice to me. <a href=\"#back1\">&uarr;&uarr;<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just found out about Alex St. John&#8217;s ridiculous article on VentureBeat claiming that developers who object to working uncompensated overtime have &#8220;a wage-slave attitude&#8221;. Ummm,&nbsp;what? It sounds like he&#8217;s trying to use emotional terms and &#8220;snarl words&#8221; to make people think that &#8220;whatever a &#8216;wage slave attitude&#8217; is, it must be bad!&#8221; But look [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[108,163,57,68,78,64,72,30],"_links":{"self":[{"href":"https:\/\/kagan.mactane.org\/blog\/wp-json\/wp\/v2\/posts\/736"}],"collection":[{"href":"https:\/\/kagan.mactane.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kagan.mactane.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kagan.mactane.org\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/kagan.mactane.org\/blog\/wp-json\/wp\/v2\/comments?post=736"}],"version-history":[{"count":5,"href":"https:\/\/kagan.mactane.org\/blog\/wp-json\/wp\/v2\/posts\/736\/revisions"}],"predecessor-version":[{"id":746,"href":"https:\/\/kagan.mactane.org\/blog\/wp-json\/wp\/v2\/posts\/736\/revisions\/746"}],"wp:attachment":[{"href":"https:\/\/kagan.mactane.org\/blog\/wp-json\/wp\/v2\/media?parent=736"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kagan.mactane.org\/blog\/wp-json\/wp\/v2\/categories?post=736"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kagan.mactane.org\/blog\/wp-json\/wp\/v2\/tags?post=736"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}