If you’re going to reinvent the wheel, you should at least make sure your new version is somehow better than the previous kind. Reimplementing standard UI and OS widgets is one of the most common ways developers reinvent the wheel these days — it started with Flash developers building their own controls, and has now spread […]
Tag Archives: design
If I Leave the Tutorial, Can I Get Back In?
Friday, June 5th, 2009 – 4:10 pm
While reading c|Net’s preview of the upcoming Palm Prē, I came across: “When you fire up the smartphone for the first time, there’s a brief animated tutorial to familiarize you with the various gestures” the Prē uses. And having a first-time orientation is a pretty common UX decision, especially for products that are trying to […]
Where Netbooks Are Taking Us
Monday, March 2nd, 2009 – 1:47 pm
If you’re working on software development, you should absolutely read Clive Thompson article in Wired, The Netbook Effect: How Cheap Little Laptops Hit the Big Time. Thompson points out that the rise of the netbooks showed us that “traditional PC users…. didn’t want more out of a laptop—they wanted less.” Says Thompson: I wrote this […]